In case you’d like to start from the beginning… Sure, things have slowed a lot around here. I’m trying to get some more of that work-life-illustrating balance sorted out. Maybe I should just make a few more robot comics.

Pygame, I’ve gotta say, is an awesome thing.
I took a job at a local startup a couple of months ago; the Java project I was working on was getting more modular, and bigger, and was taking minutes and minutes to compile. The dead-stop finger drumming was really getting to me. I tried sketching in the in-between times, but nobody else was doing that so I self-consciously stopped and went back to staring at the screen. I watched the warnings go helplessly by.
The new place already had a lot of Python code; so after a couple of O’Reilly books I was ready to get to work.
Blender uses Python for scripting, so I already had half of an interest in it. The no punctuation thing worried me a little, and is the version 2/version 3 thing really a big deal?
Pygame is a library that lets you create multi-platform games, and once I got started I wished I’d taken the time to learn Python a long time ago. It’s a little bit like picking up a snap-together model after spending years gluing little plastic parts together.
So, I’m still working on the comic, but I’m compelled to turn this into something like this, except with better looking rats.
It’s been a lot longer than I’d like since I posted the last comic. I could blame it on my new job taking up a lot more time than I’d hoped, but really I’m finding that I go through phases where I just don’t feel like drawing at all.
However, I’ve gotten a lot of experience with Python, which I’ve wanted to do for a long time.

I’m running a little behind, but here’s kind of where things are going. I’ll post my new workflow soon for anyone who might be interested.


